#ifndef _INTERFACE_
#define _INTERFACE_

#include "SDLAdapter.h"

enum { NEW_GAME, EXIT };

class Menu {
public:
	Menu(SDLAdapter sdlAdapter);
	void drawMenu();
	void drawMenuBitmaps(int selection);
	void loadMenuBitmaps();
	void drawtitle();
	void drawNewgame(int isSelected);
	void drawExit(int isSelected);
	void loadtitle();
	void loadNewgame();
	void loadExit();

private: 
	SDL_Surface *title;
	SDL_Surface *newGame;
	SDL_Surface *newGameSelected;
	SDL_Surface *exitImage;
	SDL_Surface *exitImageSelected;

};

#endif